Ember Watchers
Fixed the Visual bug with the last wall upgrade
Fixed the walking sounds
Fixed the Damage scale for other Characters
Add A/D movement for people with small keyboards
Embark on Ember Watchers, a captivating 2D side-scrolling tower defense adventure. Safeguard the warm glow of your campfire against relentless waves of enemies determined to snuff out its light.
I'm MOH, the sole developer behind Ember Watcher. Crafted using GDevelop, the game features my original compositions and a blend of both pre-made assets and handcrafted art. Ember Watcher is just one of many titles in my Micro Games Project, a stepping stone to my upcoming release, Time Rush.
Enjoy the game, and please take a moment to rate it and share your feedback with me.
Use the "Arrow Keys" to move the player and press "X" or "L" for the melee attack
In Ember Watchers, you begin with one unlocked character, the Adventurer, and can unlock three more: the Anomaly, the Knight, and the Thief.
Explore four distinct stages, each offering unique soundtracks, atmospheres, and visuals for a dynamic gameplay experience.
I'm currently developing multiplayer functionality for the game, enabling you to host matches for up to 4 players. As the player count increases, the game's difficulty will scale accordingly. Additionally, I'm implementing online-exclusive mechanics to enhance the cooperative experience.
You can support me by following my social media, checking out the game on the Play Store, and providing any form of feedback. I hope you enjoy the game!
X: https://twitter.com/NasrollahAbid
Instagram: https://www.instagram.com/nasrollahabid/
Itch: https://m0hm0h.itch.io/
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | MOHMOH |
Genre | Action |
Made with | GDevelop |
Tags | 2D, Pixel Art, Singleplayer, Tower Defense |
Comments
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This game is amazing. One of my favorites at the moment :) Say, what do traps do
Thanks a bunch! Right now, the spicks slow down enemies, but they're not as effective as I'd hoped. Don't worry, I'll fix it in the next patch, hopefully in just a few days